SSD Speedway is a location in Astro’s Playroom. SSD Speedway is a futuristic speedway filled with references of old games (as well as Bots on hover bikes). There are four areas of SSD Speedway.
Speedway are Turbo Trail, Caching Caves, Deep Dataspace and Orbital Obstacles. SSD Speedway contains artifacts from the PS2 as well as representing the red circle button. Clearing this stage unlocks the PS2 as well as activating one of the locks on the grey cube leading to 1994 Throwback. This stage also introduces the hang glider and rocket suit (the rocket suit is used in Caching Caves and Orbital Obstacles, and the hang glider is used in Turbo Trail).
Levels[]
Turbo Trail[]

Here, Astro Bot has to use a glider, known as the hang glider, to go from one tiny floating island to the next. Electric Bombs and other enemies appear here, but you also have to be careful with the bots, as even though they might seem friendly, they can actually knock you out of the hang glider when on their hover bikes. The final island is much bigger, and it houses a rocket with many enemies on it. Reach the top to enter the next section.
Caching Caves[]

Now that you're on top of the rocket, you can enter the rocket suit, and blast off into space. You'll soon enter a cave section, and there will be electric exposed wires that can kill you, so avoid those. Towards the end of this section, you'll encounter the first one of many enemies here, and they shoot at you. The balls they shoot don't kill you, but they do push you back. Finally, exit the suit in a room, then exit the room, and you'll be in the next section.
Deep Dataspace[]

Here, you're still in space, but are no longer confined to a 2D camera. Astro Bot can traverse this area, which is filled with bots, and you need to go up towards the next area. More enemies appear here, like Pushers and Jab-Jabs. Throughout this section, there are firework launchers, which launch fireworks when pulled, giving you coins. Many innocent bots get shot into space. Eventually you can obtain the Ball Gun gadget, which can also break glass. Finally, after more traversal, you reach an island that gives you the rocket suit.
Orbital Obstacles[]

This area is pretty straightforward. The electric bombs are much closer together, but you can avoid them easily. Eventually, you reach an area that's almost like a facility, and you continue through. Much more enemies appear here, and the final section of this section even has a mini boss, like GPU Jungle did. To defeat this boss, you need to explode bombs that pop out when the boss attacks. Then, this level is over.
List of Artifacts[]
Turbo Trail[]
- Buzz Controller
- DUALSHOCK 2 Controller
Caching Caves[]
- PS2 Multitap
- PS2 Memory Card
Deep Dataspace[]
- PS2 Game Disc
- EyeToy Camera
Orbital Obstacles[]
- PlayStation 2 Slim
- Singstar Microphone
- PlayStation 2
List of References[]
- Gravity Rush
- Final Fantasy 7
- Pain
- Silent Hill
- Ratchet and Clank
- Killzone
- Vib-Ribbon
- Marvel's Spider-Man
- Littel Big Planet
- Detroit: Become Human
- Resogun
- Knack
- God of War (2005)
Trivia[]
- The music was remixed in Astro Bot as "You Can't Catch Me"
- The only change in the remix is the vocals saying "Can't Catch Me" instead of "SSD"
- This is the only level of the Astro Bot series to have a reference to media that didn't originate from video games, being Marvel's Spider-Man.
- Madame Webria's Baby Spiders from Astro Bot Rescue Mission additionally appear for this reference.
- Spider-Man was later referenced in the new Winter Wonder DLC in Astro Bot.
- The Ball Gun gadget reappears in Astro Bot as one of Astro's Awesome Abilities, however this only appears exclusively in Credits Clash after defeating Nebulax and nothing else.